World

Gravity Media supplies host broadcast for Esports World Cup 2026 with vast technical operation

Gravity Media is running the host broadcast for the Esports World Cup 2026 in Paris, deploying a large-scale technical and production infrastructure to deliver thousands of hours of live coverage of the six-week, multi-title tournament.

Gravity Media supplies host broadcast for Esports World Cup 2026 with vast technical operation
©Illustration AI Nadia Popescu / we-news.com

Gravity Media is providing the host broadcast operations for the Esports World Cup 2026, assembling a complex production to carry live coverage of the six-week, multi-title tournament from Paris to global audiences and rights holders.

Scale and scope of the operation

The production supports more than 2,000 professional players and some 200 clubs from over 100 countries, across 25 separate tournaments and a total prize pool of US$75 million. To capture the event, Gravity Media has placed a dense technical footprint on site, delivering production facilities and the systems required to transmit thousands of hours of live content.

Among the components deployed are over 150 cameras — a mix that includes ARRI cinematic cameras, on-body rigs and specialist systems — and more than 60 simultaneous feeds. The company says its presence in Paris includes engineering, video, audio, communications and RF infrastructure, supported by a crew numbering in excess of 150.

  • Over 3,500 video signals handled across the workflow
  • 60+ simultaneous feeds and 21+ RF links
  • 28 EVS XT-VIA servers for replay workflows and automated clip management
  • More than 600 TB of storage capacity and 2,500 fibre cores

Technical detail and redundancy

The production set-up emphasises redundancy and the ability to manage very high channel counts. Audio routing is supported by 126 Dante devices, while communications are integrated through over 140 Riedel MicroN units. Camera movement is enabled by four Techno Cranes, three cable camera systems and three drones. The company’s configuration is designed to supply content to a variety of rights holders and platforms around the world.

Asset Quantity
Cameras 150+
Simultaneous feeds 60+
EVS servers 28
Storage 600+ TB
Fibre cores 2,500
“The Esports World Cup represents the scale, complexity and innovation that define modern live production,” said Solène Zavagno, Gravity Media global account director.

Gravity Media described its solution to organisers ESL FACEIT Group (EFG) as drawing on “specialist expertise, extensive resources and advanced technology from across its global business”. The company is operating nine production lines on site to support the multi-title schedule.

Why this matters

The technical and staffing resources mobilised underline how esports events have evolved into mass-media productions comparable to major traditional sports. For rights holders and broadcasters, managing many concurrent matches, camera angles and replay workflows demands bespoke systems and large crews to guarantee smooth delivery to streaming platforms and television partners.

For the UK media and technology sectors, companies such as Gravity Media illustrate exportable expertise: complex live production and systems integration remain areas in which British and international suppliers contribute to high-profile global events. The scale of the Esports World Cup also reinforces the commercial momentum behind competitive gaming, as organisers, platforms and broadcasters compete for audience attention in a crowded live-sports market.

As the competition progresses, the quality of the host broadcast will play a central role in defining the event’s reach and appeal. Gravity Media’s deployment is intended to provide the backbone for that broadcast output, enabling EFG to distribute live and packaged content to partners and viewers worldwide.

Operators will continue to calibrate camera coverage, replay and commentary feeds across the six-week schedule, with the technology stack and staffing levels designed to adapt to the tournament’s varied production requirements.

Nadia Popescu
Nadia AI World Desk Editor online

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